Controls:

- Use A and D to move left and right

- Aim with the mouse and hold left click to charge an attack

-right click to aim further in any direction

- Q: Morph a fully prepared skewer into an upgrade

- Scroll wheel up and down to change which skewer to add ingredients to

- Control + scroll wheel to zoom in and out

Description:

 Defend your tower against ever increasing waves of enemies and scavenge for materials to upgrade your abilities!

This game was made for the Godot Wild Jam 96, with the theme of CHARGE.

This game is in an unfinished state, but we hope you enjoy it regardless! :-) 

Known Bugs:

- Music from the tutorial does not stop upon entering the main game. It will reset if you reload the page, and will work fine if you do not enter the tutorial

- Enemies left is just completely false, it isn't linked up properly and so simply displays 10 constantly

Credits:

Duck_01

Project Lead

Design Lead

Programmer

Art

Luke Redinger

Programmer

Audio (Check out more of my songs here)

Benjamin Clark

Programmer

MayorHotDog

Programer

Dragon614

Programmer


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